Massiva > Masses: Visual Research and Artistic Action

Massiva > Masses: Visual Research and Artistic Action

> Masses: Visual Research and Artistic Action

The Massiva Research Group aims to study the interrelationship of audiovisual practices and networked media with the phenomena of mass culture. Among its main guidelines is the promotion of new studies and strategies for the implementation of the audiovisual in the contemporary cultural context, as well as the generation of devices and resources related to the diversity of audiovisual disciplines existing in the market.

 

From a methodological point of view, Massiva adopts the approach of the audiovisual disciplines (film, design, video game studies, etc.) and of the Visual Studies dedicated to the analysis of the Cultural and Creative Industries, to examine how these models related to the deviations of the mass culture, reconfigure the vision and the contemporary cultural thought. From a praxis point of view, the Group intends to generate projects and creative tools for connection and production in the audiovisual context, as well as to develop platforms for research, dissemination and divulgation where the results of its studies and productions can be presented.

The Massiva Research Group aims to study the interrelationship of audiovisual practices and networked media with the phenomena of mass culture. Among its main guidelines is the promotion of new studies and strategies for the implementation of the audiovisual in the contemporary cultural context, as well as the generation of devices and resources related to the diversity of audiovisual disciplines existing in the market.

 

From a methodological point of view, Massiva adopts the approach of the audiovisual disciplines (film, design, video game studies, etc.) and of the Visual Studies dedicated to the analysis of the Cultural and Creative Industries, to examine how these models related to the deviations of the mass culture, reconfigure the vision and the contemporary cultural thought. From a praxis point of view, the Group intends to generate projects and creative tools for connection and production in the audiovisual context, as well as to develop platforms for research, dissemination and divulgation where the results of its studies and productions can be presented.

The Massiva Research Group aims to study the interrelationship of audiovisual practices and networked media with the phenomena of mass culture. Among its main guidelines is the promotion of new studies and strategies for the implementation of the audiovisual in the contemporary cultural context, as well as the generation of devices and resources related to the diversity of audiovisual disciplines existing in the market.

 

From a methodological point of view, Massiva adopts the approach of the audiovisual disciplines (film, design, video game studies, etc.) and of the Visual Studies dedicated to the analysis of the Cultural and Creative Industries, to examine how these models related to the deviations of the mass culture, reconfigure the vision and the contemporary cultural thought. From a praxis point of view, the Group intends to generate projects and creative tools for connection and production in the audiovisual context, as well as to develop platforms for research, dissemination and divulgation where the results of its studies and productions can be presented.

Objectives

> To apply

the research approach and methodology of audiovisual disciplines (film, design, videogame studies, etc.) and Visual Studies to the analysis of the Cultural and Creative Industries.

> To examine

audiovisual theory and practice under the diversity of perspectives offered by mass culture.

> To generate

mechanisms of interrelation between the different audiovisual disciplines and trends derived from the cultural media, the media, and the networked media.

> To promote

new strategies of creation, exhibition and implementation of the audiovisual in the cultural space and in the contemporary productive environment.

> To develop

resources and platforms for the promotion of audiovisual activity and the studies and research produced by it.

> To apply

the research approach and methodology of audiovisual disciplines (film, design, videogame studies, etc.) and Visual Studies to the analysis of the Cultural and Creative Industries.

> To examine

audiovisual theory and practice under the diversity of perspectives offered by mass culture.

> To generate

mechanisms of interrelation between the different audiovisual disciplines and trends derived from the cultural media, the media, and the networked media.

> To promote

new strategies of creation, exhibition and implementation of the audiovisual in the cultural space and in the contemporary productive environment.

> To develop

resources and platforms for the promotion of audiovisual activity and the studies and research produced by it.

> To apply

the research approach and methodology of audiovisual disciplines (film, design, videogame studies, etc.) and Visual Studies to the analysis of the Cultural and Creative Industries.

> To examine

audiovisual theory and practice under the diversity of perspectives offered by mass culture.

> To generate

mechanisms of interrelation between the different audiovisual disciplines and trends derived from the cultural media, the media, and the networked media.

> To promote

new strategies of creation, exhibition and implementation of the audiovisual in the cultural space and in the contemporary productive environment.

> To develop

resources and platforms for the promotion of audiovisual activity and the studies and research produced by it.

Lines of Investigation:

Projects and research linked to post-production and video games

         Researcher in charge of this line of studies: Dr. Mario-Paul Martínez

Research proposals related to the history, the theory and the practice in the field of video games; as well as related to the application of digital post-production and special effects in the audiovisual and plastic arts area (design of motion-picture titles, matte painting, motion graphics, etc.)

Direction of photography and graphic and audiovisual network projects

         Researcher in charge of this line of studies: Dr. Vicente Javier Pérez

Studies and research projects related to the expressive influence of photography direction in cinematography and audiovisual productions; as well as projects and strategies for the promotion and dissemination of audiovisual projects in the network and the creation of its graphic and visual identity.

Audiovisual editing

         Researcher in charge of this line of studies: Dr. Guillermo López

Research proposals related to the study and analysis of audiovisual language and its different genres and formats, new cinematographic narratives, editing techniques and procedures, as well as their impact on the aesthetics of cinema and contemporary audiovisual culture.

Audiovisual languages and social culture

         Researcher in charge of this line of studies: Dr. Damià Jordà

Projects that deal with the relationship between contemporary audiovisual languages and relatively controversial social issues: work, immigration, sexuality, marginalization, drugs, crime, etc. The study of their meanings, their codes of representation, and the questioning of the collective imagination that derives from these representations and that can take shape in artistic and media proposals that complement the research work.

Audiovisual language and intertextuality

         Researcher in charge of this line of studies: Prof. Francisco Mateu

Cinema in the field of audiovisual language, editing and post-production; as well as video games and intertextuality through the audiovisual medium, artistic trends, popular culture and history.

Studies on the representation of the LGBTI character in the audiovisual field

         Researcher in charge of this line of studies: Prof. Fernando Fernández

Studies and analysis of the LGBTI discourse and representation in the audiovisual field: analysis of the stereotypes of the collective in the different cultural products (cinema, television, graphic novel, video clip, video game, etc.) and through the history or the complete work of an author or an artistic group.

Research and development in the field of animation and audiovisual graphics

         Researcher in charge of this line of studies: Prof. Juan Manuel Navarro Puchaes

Projects related to illustration, graphic design and animation related to media platforms and mass culture.

Social Theme Illustration and Audiovisual Graphics

         Researcher in charge of this line of studies: Prof. Elisa Martínez

Projects and research around illustration and graphics of social and political themes, as well as linked to experimental animation, cinema, advertising, music videos and other fields of contemporary art and audiovisual industry.

Audiovisual creation and video art applied to media literacy

         Researcher in charge of this line of studies: Dr. Francisco Cuéllar

Research related to audiovisual creation and video art, as transversal tools for teaching and media literacy.

Projects and research linked to post-production and video games

Researcher in charge of this line of studies: Dr. Mario-Paul Martínez

Research proposals related to the history, the theory and the practice in the field of video games; as well as related to the application of digital post-production and special effects in the audiovisual and plastic arts area (design of motion-picture titles, matte painting, motion graphics, etc.)

Direction of photography and graphic and audiovisual network projects

Researcher in charge of this line of studies: Dr. Vicente Javier Pérez

Studies and research projects related to the expressive influence of photography direction in cinematography and audiovisual productions; as well as projects and strategies for the promotion and dissemination of audiovisual projects in the network and the creation of its graphic and visual identity.

Audiovisual editing

Researcher in charge of this line of studies: Dr. Guillermo López

Research proposals related to the study and analysis of audiovisual language and its different genres and formats, new cinematographic narratives, editing techniques and procedures, as well as their impact on the aesthetics of cinema and contemporary audiovisual culture.

Audiovisual languages and social culture

Researcher in charge of this line of studies: Dr. Damià Jordà

Projects that deal with the relationship between contemporary audiovisual languages and relatively controversial social issues: work, immigration, sexuality, marginalization, drugs, crime, etc. The study of their meanings, their codes of representation, and the questioning of the collective imagination that derives from these representations and that can take shape in artistic and media proposals that complement the research work.

Audiovisual language and intertextuality

Researcher in charge of this line of studies: Prof. Francisco Mateu

Cinema in the field of audiovisual language, editing and post-production; as well as video games and intertextuality through the audiovisual medium, artistic trends, popular culture and history.

Studies on the representation of the LGBTI character in the audiovisual field

Researcher in charge of this line of studies: Prof. Fernando Fernández

Studies and analysis of the LGBTI discourse and representation in the audiovisual field: analysis of the stereotypes of the collective in the different cultural products (cinema, television, graphic novel, video clip, video game, etc.) and through the history or the complete work of an author or an artistic group.

Research and development in the field of animation and audiovisual graphics

Researcher in charge of this line of studies: Prof. Juan Manuel Navarro Puchaes

Projects related to illustration, graphic design and animation related to media platforms and mass culture.

Social Theme Illustration and Audiovisual Graphics

Researcher in charge of this line of studies: Prof. Elisa Martínez

Projects and research around illustration and graphics of social and political themes, as well as linked to experimental animation, cinema, advertising, music videos and other fields of contemporary art and audiovisual industry.

Audiovisual creation and video art applied to media literacy

Researcher in charge of this line of studies: Dr. Francisco Cuéllar

Research related to audiovisual creation and video art, as transversal tools for teaching and media literacy.

Projects and research linked to post-production and video games

Researcher in charge of this line of studies: Dr. Mario-Paul Martínez

Research proposals related to the history, the theory and the practice in the field of video games; as well as related to the application of digital post-production and special effects in the audiovisual and plastic arts area (design of motion-picture titles, matte painting, motion graphics, etc.)

Direction of photography and graphic and audiovisual network projects

Researcher in charge of this line of studies: Dr. Vicente Javier Pérez

Studies and research projects related to the expressive influence of photography direction in cinematography and audiovisual productions; as well as projects and strategies for the promotion and dissemination of audiovisual projects in the network and the creation of its graphic and visual identity.

Audiovisual editing

Researcher in charge of this line of studies: Dr. Guillermo López

Research proposals related to the study and analysis of audiovisual language and its different genres and formats, new cinematographic narratives, editing techniques and procedures, as well as their impact on the aesthetics of cinema and contemporary audiovisual culture.

Audiovisual languages and social culture

Researcher in charge of this line of studies: Dr. Damià Jordà

Projects that deal with the relationship between contemporary audiovisual languages and relatively controversial social issues: work, immigration, sexuality, marginalization, drugs, crime, etc. The study of their meanings, their codes of representation, and the questioning of the collective imagination that derives from these representations and that can take shape in artistic and media proposals that complement the research work.

Audiovisual language and intertextuality

Researcher in charge of this line of studies: Prof. Francisco Mateu

Cinema in the field of audiovisual language, editing and post-production; as well as video games and intertextuality through the audiovisual medium, artistic trends, popular culture and history.

Studies on the representation of the LGBTI character in the audiovisual field

Researcher in charge of this line of studies: Prof. Fernando Fernández

Studies and analysis of the LGBTI discourse and representation in the audiovisual field: analysis of the stereotypes of the collective in the different cultural products (cinema, television, graphic novel, video clip, video game, etc.) and through the history or the complete work of an author or an artistic group.

Research and development in the field of animation and audiovisual graphics

Researcher in charge of this line of studies: Prof. Juan Manuel Navarro Puchaes

Projects related to illustration, graphic design and animation related to media platforms and mass culture.

Social Theme Illustration and Audiovisual Graphics

Researcher in charge of this line of studies: Prof. Elisa Martínez

Projects and research around illustration and graphics of social and political themes, as well as linked to experimental animation, cinema, advertising, music videos and other fields of contemporary art and audiovisual industry.

Audiovisual creation and video art applied to media literacy

Researcher in charge of this line of studies: Dr. Francisco Cuéllar

Research related to audiovisual creation and video art, as transversal tools for teaching and media literacy.

Outcomes

Since 2015, the Massiva Research Group has designed, managed and promoted 15 research projects related to its field of study, and to the achievement of the objectives proposed by its members.

Among these projects, six have obtained grants in competitive calls: The Arcadeology project, whose aim is to document and disseminate the work of recovery in the field of recreational and industrial archaeology in the Spanish territory, and which was subsidized as a project of R+D+i by the Directorate General for University, Research and Science, and was chosen as a Project of Social Interest by the Advisory Congress of Patronage of the Valencian Community (2019). The International Congress on Fantastic Genre, Audiovisuals and New Technologies, which has been subsidized by the Ministry of Innovation, Universities, Science and Digital Society (AORG/2020/A/075), to continue with its next editions. The Hall of Frame project, which focuses its study on a series of documentary interviews dedicated to national filmmakers, and which was funded in the UMH’s 2016 call for proposals for Science, Technology and Innovation Dissemination Projects (RR 1008/16). The Escuela de Cine UMH (UMH Film School), an innovative teaching project aimed at complementing student training through the creation of audiovisual fiction projects, which received PIEU-2016/23 funding from the University Educational Innovation Program PIEU-2016-17 (UMH). And the Plataforma COMUNIC_A(COMUNIC_A Platform), a program that promotes collaborative projects between students from the UMH and the advertisers from the Association of Advertising Companies of the Province of Alicante 361º, which received the PIEU-2017/07 funding grant from the University Educational Innovation Program PIEU-2017-18 (UMH). And the project Screen Talks, dedicated to the realization and compilation of interviews with various professionals of recognized prestige in the audiovisual field, financed with a Grant for Research Projects granted by the UMH (RR 01043/2020).

Five of them have transformed the results of their research into a book: Arte y Cine. Movimientos Artísticos y Cinematográficos tras 1945 (Art and Cinema. Artistic and Cinematographic movements after 1945), published in 2018, in order to examine the main drifts that the arts and film have shared in their journey towards contemporaneity (a book included in the collections of the Thyssen-Bornemisza Museum libraries, the Film Library of the Valencian Institute of Culture IVAC, the Centre for Cultural Initiatives of the University of Seville CICUS, the Autonomous University of Madrid, the Complutense University of Madrid, the University of Barcelona, the University of Valladolid, and the National University of Arts of Buenos Aires). The book De lo Fantástico y lo Inadmisible (Fantastic and Inadmissible) published in 2019, which delves into the various forms of expression and interconnection of the fantastic with contemporary audiovisual art (and which was presented at various specialist venues and festivals such as the 52nd International Fantastic Film Festival of Catalonia; the 9th Manga and Japanese Culture Salon in Alicante; or the Arcade Vintage Video Game Museum; among others). The book Space Fiction, published in 2020, which analyzes the new aesthetic drifts and academic research around science fiction and its relationship with the cosmological concept. The English language book In a Stranger Field, published in 2019, which brings together the research of academics and specialists in the area of audiovisual fantasy in three thematic blocks (studies on fantasy, science fiction and horror). And the English language book Melted Reality, published in 2020, as a result of a series of international researches, dedicated to review the different artistic expressions of fantastic genre that accompany us in this new “liquid modernity” (Zygmunt Bauman, 2000).

Another three of the Massiva Group’s projects have developed their research in the scientific and informative context of the Congress and Seminar: The first with the, previously mentioned, International Congress of Fantastic Genre, Audiovisuals and New Technologies (three editions: 2018-2020), which has brought together national and international researchers from centres such as the Technical University of Aachen (Germany), the National University (Costa Rica), the Luca School of Arts (Belgium), the University of Texas School of Law (United States), La Université Lumière Lyon 2 (France), the University of Aix-Marseille (France), the Ramon Llull University (Barcelona), the Pompeu Fabra University (Barcelona), the Complutense University of Madrid, the Polytechnic University of Valencia, and the Miguel Hernández University of Elche, among many others. The second one through the Seminario Internacional de Posproducción y Arte Digital (International Seminar on Post-production and Digital Art, (four editions: 2016-2019) dedicated to the field of audiovisual post-production, via talks with experts from the sector, and through the organization of specific workshops, which has brought together important figures such as Miguel Ángel Fuertes (Jurassic Park, Star Wars: Episode Iron Man etc); the winners of a Goya Award for Best Animated Short Film José Luis Quirós and Paco Sáez with their Madrid 2120 (2019); Carolina Jiménez (Prometheus, Alice Through The Looking Glass, Guardians of the Galaxy); or Graham Maiden (The Corpse Bride, Chicken Run Mars Attack! ); among others. And the third, the Seminario de Creatividad y Lenguaje Audiovisual (Seminar on Creativity and Audiovisual Language, six editions: 2014-2019, one before the founding of the Group) which is aimed at students of the UMH and researchers and professionals in the audiovisual field, and whose objective is to bring the keys to this creative space through its own professionals: filmmaker David Valero; scriptwriter and director Alberto González Vázquez; director specializing in fashion films Víctor Claramunt; illustrator and author of comics and graphic novels Carles Esquembre; filmmakers Adán Aliaga and Guillermo Alcalá-Santaella; etc.

Finally, and among the new research projects being developed by the Group, we have the History in>Game platform whose main objective is the study of the binomial History and Videogame, and its application in R+D projects in the field of historical games. And with Factoria de Animación y Diseño (Animation and Design Factory), a project dedicated to the research and implementation of graphic arts in contemporary audiovisual space, which has participated in various events and was a finalist in the IV Festival of Archaeological Film of Castilla y León, the XIX International Festival of Archaeological Film of Bidasoa, or centers such as the Archaeological and History Museum of Elche (MAHE).

 

 

Since 2015, the Massiva Research Group has designed, managed and promoted 15 research projects related to its field of study, and to the achievement of the objectives proposed by its members.

Among these projects, six have obtained grants in competitive calls: The Arcadeology project, whose aim is to document and disseminate the work of recovery in the field of recreational and industrial archaeology in the Spanish territory, and which was subsidized as a project of R+D+i by the Directorate General for University, Research and Science, and was chosen as a Project of Social Interest by the Advisory Congress of Patronage of the Valencian Community (2019). The International Congress on Fantastic Genre, Audiovisuals and New Technologies, which has been subsidized by the Ministry of Innovation, Universities, Science and Digital Society (AORG/2020/A/075), to continue with its next editions. The Hall of Frame project, which focuses its study on a series of documentary interviews dedicated to national filmmakers, and which was funded in the UMH’s 2016 call for proposals for Science, Technology and Innovation Dissemination Projects (RR 1008/16). The Escuela de Cine UMH (UMH Film School), an innovative teaching project aimed at complementing student training through the creation of audiovisual fiction projects, which received PIEU-2016/23 funding from the University Educational Innovation Program PIEU-2016-17 (UMH). And the Plataforma COMUNIC_A(COMUNIC_A Platform), a program that promotes collaborative projects between students from the UMH and the advertisers from the Association of Advertising Companies of the Province of Alicante 361º, which received the PIEU-2017/07 funding grant from the University Educational Innovation Program PIEU-2017-18 (UMH). And the project Screen Talks, dedicated to the realization and compilation of interviews with various professionals of recognized prestige in the audiovisual field, financed with a Grant for Research Projects granted by the UMH (RR 01043/2020).

Five of them have transformed the results of their research into a book: Arte y Cine. Movimientos Artísticos y Cinematográficos tras 1945 (Art and Cinema. Artistic and Cinematographic movements after 1945), published in 2018, in order to examine the main drifts that the arts and film have shared in their journey towards contemporaneity (a book included in the collections of the Thyssen-Bornemisza Museum libraries, the Film Library of the Valencian Institute of Culture IVAC, the Centre for Cultural Initiatives of the University of Seville CICUS, the Autonomous University of Madrid, the Complutense University of Madrid, the University of Barcelona, the University of Valladolid, and the National University of Arts of Buenos Aires). The book De lo Fantástico y lo Inadmisible (Fantastic and Inadmissible) published in 2019, which delves into the various forms of expression and interconnection of the fantastic with contemporary audiovisual art (and which was presented at various specialist venues and festivals such as the 52nd International Fantastic Film Festival of Catalonia; the 9th Manga and Japanese Culture Salon in Alicante; or the Arcade Vintage Video Game Museum; among others). The book Space Fiction, published in 2020, which analyzes the new aesthetic drifts and academic research around science fiction and its relationship with the cosmological concept. The English language book In a Stranger Field, published in 2019, which brings together the research of academics and specialists in the area of audiovisual fantasy in three thematic blocks (studies on fantasy, science fiction and horror). And the English language book Melted Reality, published in 2020, as a result of a series of international researches, dedicated to review the different artistic expressions of fantastic genre that accompany us in this new “liquid modernity” (Zygmunt Bauman, 2000).

Another three of the Massiva Group’s projects have developed their research in the scientific and informative context of the Congress and Seminar: The first with the, previously mentioned, International Congress of Fantastic Genre, Audiovisuals and New Technologies (three editions: 2018-2020), which has brought together national and international researchers from centres such as the Technical University of Aachen (Germany), the National University (Costa Rica), the Luca School of Arts (Belgium), the University of Texas School of Law (United States), La Université Lumière Lyon 2 (France), the University of Aix-Marseille (France), the Ramon Llull University (Barcelona), the Pompeu Fabra University (Barcelona), the Complutense University of Madrid, the Polytechnic University of Valencia, and the Miguel Hernández University of Elche, among many others. The second one through the Seminario Internacional de Posproducción y Arte Digital (International Seminar on Post-production and Digital Art, (four editions: 2016-2019) dedicated to the field of audiovisual post-production, via talks with experts from the sector, and through the organization of specific workshops, which has brought together important figures such as Miguel Ángel Fuertes (Jurassic Park, Star Wars: Episode Iron Man etc); the winners of a Goya Award for Best Animated Short Film José Luis Quirós and Paco Sáez with their Madrid 2120 (2019); Carolina Jiménez (Prometheus, Alice Through The Looking Glass, Guardians of the Galaxy); or Graham Maiden (The Corpse Bride, Chicken Run Mars Attack! ); among others. And the third, the Seminario de Creatividad y Lenguaje Audiovisual (Seminar on Creativity and Audiovisual Language, six editions: 2014-2019, one before the founding of the Group) which is aimed at students of the UMH and researchers and professionals in the audiovisual field, and whose objective is to bring the keys to this creative space through its own professionals: filmmaker David Valero; scriptwriter and director Alberto González Vázquez; director specializing in fashion films Víctor Claramunt; illustrator and author of comics and graphic novels Carles Esquembre; filmmakers Adán Aliaga and Guillermo Alcalá-Santaella; etc.

Finally, and among the new research projects being developed by the Group, we have the History in>Game platform whose main objective is the study of the binomial History and Videogame, and its application in R+D projects in the field of historical games. And with Factoria de Animación y Diseño (Animation and Design Factory), a project dedicated to the research and implementation of graphic arts in contemporary audiovisual space, which has participated in various events and was a finalist in the IV Festival of Archaeological Film of Castilla y León, the XIX International Festival of Archaeological Film of Bidasoa, or centers such as the Archaeological and History Museum of Elche (MAHE).

 

 

Since 2015, the Massiva Research Group has designed, managed and promoted 15 research projects related to its field of study, and to the achievement of the objectives proposed by its members.

Among these projects, six have obtained grants in competitive calls: The Arcadeology project, whose aim is to document and disseminate the work of recovery in the field of recreational and industrial archaeology in the Spanish territory, and which was subsidized as a project of R+D+i by the Directorate General for University, Research and Science, and was chosen as a Project of Social Interest by the Advisory Congress of Patronage of the Valencian Community (2019). The International Congress on Fantastic Genre, Audiovisuals and New Technologies, which has been subsidized by the Ministry of Innovation, Universities, Science and Digital Society (AORG/2020/A/075), to continue with its next editions. The Hall of Frame project, which focuses its study on a series of documentary interviews dedicated to national filmmakers, and which was funded in the UMH’s 2016 call for proposals for Science, Technology and Innovation Dissemination Projects (RR 1008/16). The Escuela de Cine UMH (UMH Film School), an innovative teaching project aimed at complementing student training through the creation of audiovisual fiction projects, which received PIEU-2016/23 funding from the University Educational Innovation Program PIEU-2016-17 (UMH). And the Plataforma COMUNIC_A(COMUNIC_A Platform), a program that promotes collaborative projects between students from the UMH and the advertisers from the Association of Advertising Companies of the Province of Alicante 361º, which received the PIEU-2017/07 funding grant from the University Educational Innovation Program PIEU-2017-18 (UMH). And the project Screen Talks, dedicated to the realization and compilation of interviews with various professionals of recognized prestige in the audiovisual field, financed with a Grant for Research Projects granted by the UMH (RR 01043/2020).

Five of them have transformed the results of their research into a book: Arte y Cine. Movimientos Artísticos y Cinematográficos tras 1945 (Art and Cinema. Artistic and Cinematographic movements after 1945), published in 2018, in order to examine the main drifts that the arts and film have shared in their journey towards contemporaneity (a book included in the collections of the Thyssen-Bornemisza Museum libraries, the Film Library of the Valencian Institute of Culture IVAC, the Centre for Cultural Initiatives of the University of Seville CICUS, the Autonomous University of Madrid, the Complutense University of Madrid, the University of Barcelona, the University of Valladolid, and the National University of Arts of Buenos Aires). The book De lo Fantástico y lo Inadmisible (Fantastic and Inadmissible) published in 2019, which delves into the various forms of expression and interconnection of the fantastic with contemporary audiovisual art (and which was presented at various specialist venues and festivals such as the 52nd International Fantastic Film Festival of Catalonia; the 9th Manga and Japanese Culture Salon in Alicante; or the Arcade Vintage Video Game Museum; among others). The book Space Fiction, published in 2020, which analyzes the new aesthetic drifts and academic research around science fiction and its relationship with the cosmological concept. The English language book In a Stranger Field, published in 2019, which brings together the research of academics and specialists in the area of audiovisual fantasy in three thematic blocks (studies on fantasy, science fiction and horror). And the English language book Melted Reality, published in 2020, as a result of a series of international researches, dedicated to review the different artistic expressions of fantastic genre that accompany us in this new “liquid modernity” (Zygmunt Bauman, 2000).

Another three of the Massiva Group’s projects have developed their research in the scientific and informative context of the Congress and Seminar: The first with the, previously mentioned, International Congress of Fantastic Genre, Audiovisuals and New Technologies (three editions: 2018-2020), which has brought together national and international researchers from centres such as the Technical University of Aachen (Germany), the National University (Costa Rica), the Luca School of Arts (Belgium), the University of Texas School of Law (United States), La Université Lumière Lyon 2 (France), the University of Aix-Marseille (France), the Ramon Llull University (Barcelona), the Pompeu Fabra University (Barcelona), the Complutense University of Madrid, the Polytechnic University of Valencia, and the Miguel Hernández University of Elche, among many others. The second one through the Seminario Internacional de Posproducción y Arte Digital (International Seminar on Post-production and Digital Art, (four editions: 2016-2019) dedicated to the field of audiovisual post-production, via talks with experts from the sector, and through the organization of specific workshops, which has brought together important figures such as Miguel Ángel Fuertes (Jurassic Park, Star Wars: Episode Iron Man etc); the winners of a Goya Award for Best Animated Short Film José Luis Quirós and Paco Sáez with their Madrid 2120 (2019); Carolina Jiménez (Prometheus, Alice Through The Looking Glass, Guardians of the Galaxy); or Graham Maiden (The Corpse Bride, Chicken Run Mars Attack! ); among others. And the third, the Seminario de Creatividad y Lenguaje Audiovisual (Seminar on Creativity and Audiovisual Language, six editions: 2014-2019, one before the founding of the Group) which is aimed at students of the UMH and researchers and professionals in the audiovisual field, and whose objective is to bring the keys to this creative space through its own professionals: filmmaker David Valero; scriptwriter and director Alberto González Vázquez; director specializing in fashion films Víctor Claramunt; illustrator and author of comics and graphic novels Carles Esquembre; filmmakers Adán Aliaga and Guillermo Alcalá-Santaella; etc.

Finally, and among the new research projects being developed by the Group, we have the History in>Game platform whose main objective is the study of the binomial History and Videogame, and its application in R+D projects in the field of historical games. And with Factoria de Animación y Diseño (Animation and Design Factory), a project dedicated to the research and implementation of graphic arts in contemporary audiovisual space, which has participated in various events and was a finalist in the IV Festival of Archaeological Film of Castilla y León, the XIX International Festival of Archaeological Film of Bidasoa, or centers such as the Archaeological and History Museum of Elche (MAHE).