History In>Game

History in>Game is a research platform whose main objective is the study of the binomial History and Videogame, and its application in R&D projects in the field of historical games. This work is mainly carried out from two complementary perspectives: an academic line that examines the manoeuvres and methodologies proposed by video game studies, historical studies, and their interrelationship with the companies developing the gaming industry; and a line oriented towards projects in the field of historical video games that aims to promote digital creation and advice on content (both our own and in external projects) through joint work with companies and media in the sector.

History in>Game is a research platform whose main objective is the study of the binomial History and Videogame, and its application in R&D projects in the field of historical games. This work is mainly carried out from two complementary perspectives: an academic line that examines the manoeuvres and methodologies proposed by video game studies, historical studies, and their interrelationship with the companies developing the gaming industry; and a line oriented towards projects in the field of historical video games that aims to promote digital creation and advice on content (both our own and in external projects) through joint work with companies and media in the sector.

The members of this project are researchers in the field of video games and digital post-production, and have collaborated with prestigious digital game companies, such as Ubisoft. They also count on the work of external collaborators from other universities, professionals from the video game and audiovisual sectors, and researchers in History who are specialists in the involvement of the image of the past in different areas of culture and, particularly, digital leisure.

The members of this project are researchers in the field of video games and digital post-production, and have collaborated with prestigious digital game companies, such as Ubisoft. They also count on the work of external collaborators from other universities, professionals from the video game and audiovisual sectors, and researchers in History who are specialists in the involvement of the image of the past in different areas of culture and, particularly, digital leisure.